Basic Setup
Last updated
Last updated
(Make sure to compile and save frequently)
Add Game Instance to project If you don't have a Game Instance Class:
Open the “Project Settings” and in the “Maps & Modes” section, set the Game Instance Class to “GI_SkillTree
If you already have a Game Instance Class:
Open your Game Instance Class, go to class settings and reparent it to “GI_SkillTree”
Add Player Controller to Project If you don't have a Player Controller Class:
Open the “Project Settings” and in the “Maps & Modes” section, set the Player Controller Class to PC_SkillTree
If you already have a Player Controller Class:
Open your Game Instance Class, go to class settings and reparent it to “PC_SkillTree”
Test to see if everything is correct so far.
Open AC_SkillTreeSystem, on construct, add the “Create Template Skill Tree” function.
Open your character, add a keyboard input.
Right click and search for “Skill Tree Manager.
Drag off of “Skill Tree Manager” and type “Toggle Template Skill Tree UI”
Play your game, press the input you have set, and see if the template skill tree pops up. If it does, then you have done everything correct so far. If it does not pop up, please ensure that the steps were done correctly and try again.