Applying Skills
Last updated
Last updated
As an example, I'll demonstrate this within AC_SkillTreeSystem
, but feel free to create your own actor component or similar to handle all the skill logic instead of doing it directly in AC_SkillTreeSystem
.
Create a Skills/Abilities
graph. Inside this graph, set up custom events for your skill logic. Make sure each custom event name matches the name of the corresponding skill.
You can use the function "GetSkillByName" or "GetSkillDetails" to get more info about the skill, just pass in the correct skill name (This will also be the same name as the event name)
Example:
Here is an example for executing different logic based on which stage your skill is on: